Virtual Reality. Interfacing Art, Games and Everyday Life

Published on January 24th, 2025


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Virtual Reality (VR) is booming in art, and at the same time it is still seeking its place. Far from claiming a common thread, different positions in art and theory have emerged, concerning the artistic potential of VR. The workshop aims to investigate those potentials by framing VR as a technology of interfacing and by engaging with its relations to art, games and everyday life.

CRC “Virtual Life Worlds”
Ruhr-University Bochum
23-24 January 2025

with Federica Cavaletti, Pietro Conte, Annet Dekker, Ksenia Fedorova, Sonia Fizek, Choghakate Kazarian, Shintaro Miyazaki, Andrea Pinotti, Chris Salter, Jens Schröter, and Ursula Ströbele

Virtual Reality (VR) is booming in art, and at the same time it is still seeking its place. Far from claiming a common thread, different positions in art and theory have emerged, concerning the artistic potential of VR. The workshop aims to investigate those potentials by framing VR as a technology of interfacing and by engaging with its relations to art, games and everyday life. The workshop will take place on the 23rd and 24th of January 2025 in the Collaboration Space (GB 5|160)


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